A common complaint with earlier builds was the "uncanny valley" effect during extreme facial expressions. LizardSFM addressed this in v1.7 by doubling the number of facial flex controllers (morph targets) from 45 to over 90. This allows animators to produce subtle micro-expressions—a raised eyebrow, a curled lip, or softened eyes—that bridge the gap between robotic SFM movement and believable human emotion.
is active on platforms like Newgrounds , where they host a collection of movies and artwork . Futa Dream -v1.7- -LizardSFM-