Empires The Undergrowth

Narrative Campaign, Freeplay, Extra Missions, Battle Arena Gameplay Mechanics: Managing the Swarm

: There are currently no official plans for a console release, though the developers may assess this post-launch.

But make no mistake—this is not SimAnt . This is war.

| Species | Strengths | Playstyle | |--------------------|----------------------------------------------------|----------------------------------------------------| | | Balanced, cheap, fast diggers | Jack of all trades, good for learning | | Wood Ant | Acid spray (area damage), high health | Defensive, great vs. groups | | Leafcutter Ant | Grows fungal gardens (indirect food), large majors | High micro, strong late-game | | Fire Ant | Fast attack, swarm bonus, venom sting | Aggressive, high dps, low HP per ant | | Slavemaker Ant | Captures brood from other species | Requires managing slave workers | | Big-Headed Ant | Minor ants + large-headed soldiers (crushing bite) | Two-tier workforce, good vs armored enemies |

When we think of empire building, our minds usually drift toward human history—the Romans, the British, or the Mongols. We envision vast armies, sprawling cities, complex trade routes, and intricate political hierarchies. Yet, right beneath our feet, often ignored and trodden upon, exists a world of such brutal efficiency, complex social structure, and devastating warfare that it rivals anything in human history.

The underground is your base. Using pheromone markers, you command your workers to dig tunnels through the dirt. This is your resource management phase. You need to create efficient highways to food storage, nurseries for the brood, and chambers for soldier production.