Nd3d11 Texture Create From File ((link))

Before writing code, it is crucial to understand how Direct3D 11 handles resources. Unlike higher-level engines (like Unity or Unreal) where you simply call LoadImage() , Direct3D 11 operates at a lower level.

: Receives the underlying ID3D11Resource (useful if you need to query texture dimensions). nd3d11 texture create from file

Most nd3d11 implementations support: