int thirsty = plots.Count(p => p.WaterLevel.Normalized < 0.3f); int hungry = plots.Count(p => p.FertilizerLevel.Normalized < 0.5f);
Obj = this; Eco.Core.Plugins.PluginManager<ChatCommands>.Add(new FarmMonitorCommands());
. This system introduced a way to manage land through social structures rather than just individual claims, allowing for multi-country collaboration or competition. Maritime Trade & Transport : The update introduced coastal structures and four types of
Eco 10 is released! Boats, Settlements, New Avatars and more!
namespace Eco.Mods.AutoFarmMonitor