Narratively, the film is a glorious overload of fan service. It crams in beloved elements from the 1980s cartoon and comic books with reckless abandon: Bebop and Rocksteady’s goofy transformation, the introduction of Casey Jones as a hockey-mask-wielding vigilante, the interdimensional warlord Krang, and his giant, eye-stalked Technodrome. For long-time fans, this is a dopamine rush. However, this relentless inclusion is also the film’s primary structural weakness. The plot lurches from set piece to set piece, juggling too many origin stories (Casey Jones feels particularly underdeveloped) and macguffins (the purple ooze, the black hole generator, the teleportation device). The film suffers from a lack of breathing room, treating character development as something that happens in between explosions rather than through them.
The introduction of Bebop (Gary Anthony Williams) and Rocksteady (Stephen Farrelly, aka WWE's Sheamus) is the highlight of the film. The CGI work to transform these actors into the warthog and rhinoceros mutants is top-tier, capturing the bulky, clumsy menace of the characters. Their banter is crude and physical, perfectly mirroring their animated counterparts. Watching them rampage through a city bridge or engage in a brawl with the turtles provides the kind of "monster mash" excitement that only CGI can facilitate. Teenage-Mutant-Ninja-Turtles-Out-of-the-Shadows...
If you can find a copy (or an old console with the download), yes. Approach it with the right mindset. Do not expect a party game. Expect a challenge. Master the dodge mechanic. Learn to love the camera. And listen—the voice acting, particularly the banter between the brothers during quiet moments, is some of the best in any superhero game. Narratively, the film is a glorious overload of fan service