Lossless Scaling V2.1.1 ((full)) ❲Certified❳

The developer (THS) has hinted at "LSFG 3.0" in development. Based on the trajectory from v2.0 to v2.1.1, we expect future updates to focus on:

Lossless Scaling v2.1.1 is designed for universal compatibility, working across all GPUs including older GTX series and Intel integrated graphics. Lossless Scaling v2.1.1

(like LS1 or AMD FSR) work best with these new frame generation modes? The developer (THS) has hinted at "LSFG 3

While LSFG 1.1 was impressive, it suffered from noticeable "ghosting" during rapid camera movements. Version 2.1.1 implements a revised motion estimation vector system. The result is significantly cleaner frame pacing. Fast-paced shooters like DOOM Eternal or Apex Legends now exhibit fewer wobbly artifacts around weapon models and HUD elements. Lossless Scaling v2.1.1

If you are a first-time user, here is the optimal workflow for :