Why do we look back at 2010 with such nostalgia? Because it was the last era of innocence before the market became saturated. In 2010, a game could go viral purely on word-of-mouth without a massive advertising budget. It was the year the "indie developer" dream became a reality—two people in a garage could release a game and become millionaires.
2010 wasn't just about slicing fruit and catapulting birds. It was also the year that hardcore developers realized the pocket was a viable market for complex games. pocket game 2010
Simultaneously, the Android operating system was gaining traction, creating a two-horse race that flooded the market with powerful smartphones. Suddenly, the "pocket game" wasn't a separate device you carried; it was an app you downloaded. The barrier to entry vanished. No longer did a gamer have to pay $30 for a cartridge; they could pay $0.99—or nothing at all—for an experience that lived permanently in their pocket. Why do we look back at 2010 with such nostalgia
This created a three-way war: