It forces us to realize that what we call a "computer interface" is not a fixed law of physics, but a cultural artifact. The Windows 2.0 simulator is a diorama in a museum. You wouldn’t live there, but walking through it for five minutes makes you profoundly grateful for the "undo" button, tabbed browsing, and the simple miracle of not having to type win at a DOS prompt just to see a mouse cursor.
A common myth: Windows 2.0 did not have Minesweeper or Solitaire. Those arrived with Windows 3.0. A good simulator will politely deny these games or redirect you to a text file explaining the history. Instead, you might find Reversi , which was included as a demo for mouse controls. windows 2.0 simulator
Using a simulator offers a profound realization: most of the UI paradigms you use today were finalized in 1987. It forces us to realize that what we