Game Uncopylocked - Horror
Creating a chase sequence requires sophisticated pathfinding for the monster. Creating a sanity system requires complex math and client-server communication. Building a maze that changes layout every time requires procedural generation knowledge. For a solo developer, this is years of learning.
Most uncopylocked games have default "Future" lighting. Go into Lighting properties. horror game uncopylocked
So you have a basic uncopylocked horror maze. Now what? How do you turn it into a viral hit? horror game uncopylocked
Description: A linear, room-by-room horror game where you must hide in lockers. What you learn: How to use TweenService to open doors smoothly and how to randomize monster spawns. Best used for: A "runner" horror game. horror game uncopylocked