Size Shenanigans -v0.2.2 Patreon- -size Shenani... Free
It looks like you’re referencing a specific title or file name — possibly from a Patreon release of a game, interactive fiction, or comic project called "Size Shenanigans" (version 0.2.2). If you need a written piece (story, scene, description, or game script snippet) for that topic, I can help — but I’ll need a bit more direction since the name suggests themes involving size change (macro/micro, growth/shrinking), and “shenanigans” implies playful or mischievous scenarios. To give you something useful, here’s a short example scene in the style of a visual novel / Patreon-style update:
Size Shenanigans – v0.2.2 Excerpt: "Unexpected Calibrations" [SCENE START] NARRATOR: You step onto the lab’s calibration platform, still groggy from last night’s experiments. The device hums — a familiar, almost comforting sound. SAGE (via intercom): “Just a routine size-stabilization check. Stand still.” NARRATOR: You don’t stand still. You sneeze. SFX: BWOOOOM — descending pitch NARRATOR: The world rushes upward. Your coffee mug is now the size of a water tower. Your desk chair looms like a cliff. SAGE (muffled, distant): “…That’s not routine.” NARRATOR: You’re six inches tall. And the cat just walked in. [CHOICE:
Hide under the rug Climb the coffee mug handle Shout, “I’m fine! Just… recalibrating!” ]
[SCENE END]
If you meant something else — like a patch note parody , a commission request , or a writing prompt — just let me know. I can tailor the tone (comedic, romantic, adventurous, or chaotic) to fit “Size Shenanigans v0.2.2.”
Size Shenanigans v0.2.2 is a significant update for the adult RPG Maker title, marking a major shift in both gameplay mechanics and user experience. Developed by Size Shenanigans , the game centers on Michael, a protagonist who becomes 1/100th of his normal size due to a testing accident at a mysterious new company. Key Features and Changes in v0.2.2 This Patreon-exclusive release introduced several technical overhauls and quality-of-life improvements: Compass System : A new purchasable item from Eva at the guild reception. While equipped, the Compass helps players navigate by displaying icons for doors, dungeon entrances, and interactive items. Enhanced Navigation Cues : The compass uses color-coded numbers to indicate interaction types. White numbers show available dialogue, green indicates choices that will affect the story later, and blue warns of potentially lethal events. Visual Adjustments : The "screen zoom" effect used when the player was small has been removed to improve camera stability and provide players with a better view of their surroundings. Save Compatibility : This version generally maintained compatibility with v2.1 and v2.1a saves, though the developer provided backup saves with all editions to ensure players could skip early content if necessary. Gameplay Mechanics & World-Building The game utilizes AI-generated art assets for its CGs and scripted events. Its core mechanics include: Affection System : Interactions with various characters, such as Michael’s friend Caoilfhionn, influence future story branching and dialogue options. Combat and Difficulty : Introduced in the 0.2 series, combat includes two main classes and three subclasses. A difficulty slider was added to ensure the game remains accessible to those primarily interested in the story. Clothing System : Players can change Michael's appearance, which alters his look during gameplay (though not in fixed CGs) and can trigger specific environmental events. Patreon Exclusives and Support As of May 2026, the game has evolved beyond this specific build to versions like v0.3.1d . Patreon supporters typically receive releases at least one week early and gain access to a special version with FPS control that allows for uncapped framerates. AI responses may include mistakes. Learn more Size Shenanigans 0.2.2 progress public update #1 + Apple - Patreon The compass will automatically hide while text is being displayed, or if an event is running. The main section will be for events/ Size Shenanigans Title 1 by Hekatrix-Tartu on DeviantArt
Size Shenanigans v0.2.2: A Giant Leap for Indie Adult Gaming on Patreon Introduction: What Are "Size Shenanigans"? In the bustling ecosystem of Patreon-funded indie games, few titles capture a specific fetish-adjacent niche with as much charm and mechanical depth as Size Shenanigans . For the uninitiated, Size Shenanigans is an adult visual novel / interactive adventure game that focuses on size play , transformation , and comedy-driven power dynamics —often involving characters shrinking or growing in humorous, exaggerated, or intimate ways. The latest publicly documented release, version 0.2.2 , marks a significant milestone for the developer (often known as “The Size Scribe” or a similar alias) and has generated fresh buzz across adult gaming forums, Discord communities, and of course, Patreon. This article dives deep into Size Shenanigans v0.2.2 , its Patreon exclusives, gameplay improvements, narrative branches, and why this update matters for fans of the “size fantasy” genre. Size Shenanigans -v0.2.2 Patreon- -Size Shenani...
A Quick Refresher: The Premise Size Shenanigans typically places the player in the role of a protagonist who stumbles upon a mysterious artifact, a faulty science experiment, or a magical mishap that grants (or curses) them with the ability to alter the size of themselves, others, or objects. The “shenanigans” arise from the chaotic, often risqué situations that follow—hiding while tiny, unexpected growth spurts during dialogue, or leveraging size differences for puzzles or romantic encounters. The game’s tone leans toward lighthearted and absurd , with a heavy dose of NSFW content for adult patrons. Unlike grimdark VNs, Size Shenanigans thrives on witty writing, expressive sprite art, and branching choices that escalate the absurdity.
What’s New in Version 0.2.2? According to patch notes shared on Patreon (accessible to $5+ tiers), v0.2.2 focuses on three pillars: bug fixes , new size mechanics , and expanded character routes . 1. Enhanced Size-Centric Puzzles Previous versions had simple “reach the high shelf” or “crawl through a vent” puzzles. v0.2.2 introduces dynamic size toggling mid-dialogue—you can now shrink or grow during conversations, influencing NPC reactions. For instance, shrinking mid-argument might intimidate (or amuse) an opponent, while growing unexpectedly could break furniture, locking or unlocking new paths. 2. New Character Route: “Morgan the Metrologist” A fan-requested addition, Morgan is a nerdy, chaotic-good scientist who studies “quantum scaling.” Their route includes:
A lab segment where you test unstable growth serums. A dating scene with size-based innuendos (played for laughs and heat). An exclusive Patreon-voted outfit (the “Tiny Teal Trenchcoat”). It looks like you’re referencing a specific title
3. Performance & Stability The developer rewrote the scaling engine in Ren’Py (or Unity, depending on build). Load times have dropped by 30%, and memory leaks related to persistent size states (e.g., being small for multiple scenes) are fixed. 4. Gallery & Replay Mode v0.2.2 adds a Size Shenanigans Gallery where patrons can rewatch specific size-altered cutscenes—including the notoriously glitched “Giant Breakfast Table” scene from v0.1.9—now fully rendered in 60fps.
Patreon Integration: How Supporters Shape the Game Size Shenanigans follows a standard Patreon model: | Tier | Access | |------|--------| | $3 – Tiny Supporter | Public builds (delayed by 2 versions), dev blogs | | $5 – Stretchy Subscriber | Immediate access to latest build (v0.2.2), patch notes | | $10 – Giant Patron | Voting on next size mechanic, behind-the-scenes art | | $25 – Behemoth Backer | Name a background NPC + custom size-scenario request | For v0.2.2, the $10+ tiers voted on a “size-swap dating sim” mini-game, which is now being prototyped for v0.3.0. The Patreon page for Size Shenanigans (listed as “Size Shenanigans -v0.2.2 Patreon- -Size Shenani...” in some search snippets) currently has ~1,200 active patrons, generating roughly $5,500/month—enough for the solo developer to work full-time.