Online Linear Programming Solver

SSC Online Solver allows users to solve linear programming problems (LP or MILP) written in either Text or JSON format. By using our solver, you agree to the following terms and conditions. Input or write your problem in the designated box and press "Run" to calculate your solution!

Enter the Problem → (Run) →
Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google
→ View the Result
{}
Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google Baldur--39-s Gate 3 Update V4.1.1.6072089 -Hotfix 28- -UPD- - Google
Information to Include in the Result
Problem Input Format
Preloaded Examples
Type of Solution to Compute
Set Epsilon (Phase 1) ? What is Epsilon?

The epsilon value defines the tolerance threshold used to verify the feasibility of the solution at the end of Phase 1 of the Simplex algorithm. Smaller values ensure greater precision in checks but may exclude feasible solutions in problems formulated with large-scale numbers (billions or more). In such cases, it is advisable to increase the tolerance to detect these solutions.
/* The variables can have any name, but they must start with an alphabetic character and can be followed by alphanumeric characters. Variable names are not case-insensitive, me- aning that "x3" and "X3" represent the same variable.*/ min: 3Y +2x2 +4x3 +7x4 +8X5 5Y + 2x2 >= 9 -3X4 3Y + X2 + X3 +5X5 = 12 6Y + 3x2 + 4X3 <= 124 -5X4 y + 3x2 +6X5 <= 854 -3X4

- Google | Baldur--39-s Gate 3 Update V4.1.1.6072089 -hotfix 28- -upd-

Cross-play stability (between PC, Mac, and Steam Deck) has been a moving target. This update resolves a desync issue where players in multiplayer sessions would see different NPC health values or lootable corpses. Under the hood, 6072089 updates the network replication graph, reducing the lag spike that occurred when a Rogue entered or exited stealth.

Cross-platform and split-screen multiplayer experienced desync issues where one player’s client would show a character in a different location or conversation state than the host’s. The hotfix introduced tighter validation of network position packets, reducing “phantom movement” and dropped inputs during high-latency moments.

min: 3Y +2x2 +4Z +7x4 +8X5 5Y +2x2 +3X4 >= 9 3Y + X2 + Z +5X5 = 12 6Y +3.0x2 +4Z +5X4 <= 124 Y +3x2 + 3X4 +6X5 <= 854 /* To make a variable free is necessary to set a lower bound to -∞ (both +∞ and -∞ are repre- sented with '.' in the text format) */ -1<= x2 <= 6 . <= z <= .
min: 3x1 +X2 +4x3 +7x4 +8X5 5x1 +2x2 +3X4 >= 9 3x1 + X2 +X3 +5X5 >= 12.5 6X1+3.0x2 +4X3 +5X4 <= 124 X1 + 3x2 +3X4 +6X5 <= 854 int x2, X3
min: 3x1 +X2 +4x3 +7x4 +8X5 /* Constraints can be named using the syntax "constraint_name: ....". Names must not contain spaces. */ constraint1: 5x1 +2x2 +3X4 >= 9 constraint2: 3x1 + X2 +X3 +5X5 >= 12.5 row3: 6X1+3.0x2 +4X3 +5X4 <= 124 row4: X1 + 3x2 +3X4 +6X5 <= 854 /*To declare all variables as integers, you can use the notation "int all", or use the notation that with the wildcard '*', which indicates that all variables that start with a certain prefix are integers.*/ int x*
min: 3x1 +X2 +4x3 +7x4 +8X5 5x1 +2x2 +3X4 >= 9 3x1 + X2 +X3 +5X5 >= 12.5 6X1+3.0x2 +4X3 +5X4 <= 124 X1 + 3x2 +3X4 +6X5 <= 854 1<= X2 <=3 /*A set of SOS1 variables limits the values of these so that only one variable can be non-zero, while all others must be zero.*/ sos1 x1,X3,x4,x5
/* All variables are non-negative by default (Xi >=0). The coefficients of the variables can be either or numbers or mathematical expressions enclosed in square brackets '[]' */ /* Objective function: to maximize */ max: [10/3]Y + 20.3Z /* Constraints of the problem */ 5.5Y + 2Z >= 9 3Y + Z + X3 + 3X4 + X5 >= 8 6Y + 3.7Z + 3X3 + 5X4 <= 124 9.3Y + 3Z + 3X4 + 6X5 <= 54 /* It is possible to specify lower and upper bounds for variables using the syntax "l <= x <= u" or "x >= l", or "x <= u". If "l" or "u" are nega- tive, the variable can take negative values in the range. */ /* INCORRECT SINTAX : X1, X2, X3 >=0 */ /* CORRECT SINTAX : X1>=0, X2>=0, X3>=0 */ Z >= 6.4 , X5 >=5 /* I declare Y within the range [-∞,0] */ . <= Y <= 0 /* Declaration of integer variables. */ int Z, Y


Cross-play stability (between PC, Mac, and Steam Deck) has been a moving target. This update resolves a desync issue where players in multiplayer sessions would see different NPC health values or lootable corpses. Under the hood, 6072089 updates the network replication graph, reducing the lag spike that occurred when a Rogue entered or exited stealth.

Cross-platform and split-screen multiplayer experienced desync issues where one player’s client would show a character in a different location or conversation state than the host’s. The hotfix introduced tighter validation of network position packets, reducing “phantom movement” and dropped inputs during high-latency moments.