A bumpy first season for the EA-Codemasters merger. When the racing clicks, it’s the best simulation of ground effect F1 cars on the market. When it bugs out or the tires spin up on corner exit, you’ll be swearing louder than Christian Horner on team radio.
For years, the F1 game series was synonymous with Codemasters, a studio revered for its dedication to racing authenticity. However, following the acquisition by Electronic Arts, serves as the first true flagship title to bear the heavy imprint of the new parent company. f1 22 ea
The battle pass system returned. For $9.99 per season, players could unlock "VIP" items. While the cosmetics were high-quality (official team gear, driver helmets), the community backlash was immediate. Players argued that a $70/$80 AAA title should not lock traditional car liveries and visor colors behind a seasonal paywall. A bumpy first season for the EA-Codemasters merger
Note: PSVR2 support was notably absent on PlayStation 5, disappointing Sony’s VR early adopters. For years, the F1 game series was synonymous
The mode was entirely . You could not interact with other players’ penthouses in real-time. It was essentially a glorified menu screen. Furthermore, tying the "Supercars" to the main career mode felt forced. You would finish a grueling 100% race distance F1 GP, then be forced to drive a McLaren Artura around a shortened F1 circuit for a sponsorship objective. It broke the immersion.
: For developers and hardware enthusiasts, EA provided a full UDP telemetry output guide (v14) to support external dashboards and motion rigs.
Are you trying to decide if you should like F1 23 or 24?