Jumpbehavior.hkx Page

If you only want to (not logic), you can:

Contrary to popular belief, jumpbehavior.hkx does not globally change the game's gravity. Instead, it applies a specific gravity scalar during the fall state. This is why jumping in heavy armor feels different than jumping in cloth robes. jumpbehavior.hkx

<event time="0.1" name="FootstepLeft" /> <event time="0.2" name="FootstepRight" /> <event time="0.95" name="LandingSoft" /> If you only want to (not logic), you

<state name="JumpStartState"> <animation> <filename>actors\character\animations\jump_start.hkx</filename> <blendInTime>0.033</blendInTime> <!-- 1 frame at 30fps --> <blendOutTime>0.1</blendOutTime> <rootMotion>true</rootMotion> </animation> </state> you can: Contrary to popular belief

jumpbehavior.hkx

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