Global-metadata.dat Jun 2026

Here is the catch: IL2CPP strips out metadata (class names, method signatures, field offsets) from the native binary to save space and prevent trivial reverse engineering. That metadata is then placed into a separate file: .

: A massive blob of UTF-8 text containing all names and literals. global-metadata.dat

: Scrambling the file so dumpers can't read it. The game must decrypt it in memory during startup ( katyscode.wordpress.com ). Here is the catch: IL2CPP strips out metadata