Before you run any "FE Kill All Nuke Server" script, consider the three real-world consequences:
Validate every argument passed through a RemoteEvent . Ensure the player firing the event actually owns the tool or is close enough to the target to inflict damage.
Before FE, you could simply run game.Players.LocalPlayer.Character.Humanoid.Health = 0 locally, and the server would accept it. Now, FE blocks that. The server rejects any direct health modification from a client.
The Roblox exploiting landscape changed forever with the introduction of FilteringEnabled (FE). In the past, clients could freely manipulate the server environment. Today, FE ensures that actions on the client do not replicate to the server unless explicitly passed through a RemoteEvent or RemoteFunction .
Before you run any "FE Kill All Nuke Server" script, consider the three real-world consequences:
Validate every argument passed through a RemoteEvent . Ensure the player firing the event actually owns the tool or is close enough to the target to inflict damage. FE Kill All Nuke Server - ROBLOX SCRIPTS
Before FE, you could simply run game.Players.LocalPlayer.Character.Humanoid.Health = 0 locally, and the server would accept it. Now, FE blocks that. The server rejects any direct health modification from a client. Before you run any "FE Kill All Nuke
The Roblox exploiting landscape changed forever with the introduction of FilteringEnabled (FE). In the past, clients could freely manipulate the server environment. Today, FE ensures that actions on the client do not replicate to the server unless explicitly passed through a RemoteEvent or RemoteFunction . FE Kill All Nuke Server - ROBLOX SCRIPTS
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