Java Midp 2.0 Touch Screen Games !!link!! Page

These games forced developers to be efficient. Every byte counted. Every touch event was a precious CPU cycle. Today, new games rely on 200GB downloads and ray tracing; back then, a 300KB touch game gave you hours of joy on a bus ride. If you still have an old Sony Ericsson P990i or a Nokia N900 in a drawer, charge it up, install a .jar from an archive, and experience gaming history. It’s rough, it’s laggy, and the screen is plastic—but it was the first time we ever touched our games directly.

They support standard pointerPressed reliably. No extra JAR needed. java midp 2.0 touch screen games

Better: check touch capability via Canvas.hasPointerEvents() (midp 2.0) – but that returns false if not supported. These games forced developers to be efficient