// Serialize current player data to JSON string json = JsonUtility.ToJson(FindObjectOfType<PlayerData>()); System.IO.File.WriteAllText(Application.dataPath + "/DebugSave.json", json); Debug.Log("Saved Debug");

Sometimes you need a "Save Editor" to build levels rather than save player progress. This involves creating a script that runs specifically in the Unity Editor.

Whether you are a player or a developer, the use cases are vast:

For more complex data, such as inventory systems or character stats, developers often use JSON (JavaScript Object Notation). This format is human-readable and easy to debug.

: Drag a modified GameObject into your Project window during Play Mode to create a Prefab that retains those changes [2].

—that allows game developers to view, modify, and manage player save files directly within the Unity Editor environment. Core Functionality Data Editing: Directly modify serialized data types