The most notorious bug in v1.1.0 involved coins clipping through the floor on the "Fungus Foothills" level. In v1.1.1, the collision detection for collectibles has been re-rasterized. Coins now correctly obey gravity relative to the taxi’s hitbox rather than the static world mesh. In plain English: You no longer have to reset the level because a gold coin fell into the void.
Yellow Taxi Goes Vroom Review - Banjo-Kazooie Meets Crazy Taxi!? Yellow Taxi Goes Vroom Update v1 1 1-TENOKE
to complete the main objectives, while completionists can expect around 13.5 hours Steam Deck Status : The game is Steam Deck Verified The most notorious bug in v1
The reaction on forums like Reddit and CS.RIN.RU has been overwhelmingly positive. User u/TurboCabbie writes: "v1.1.1 fixed the collision on the Ferris Wheel jump. I can finally 100% the first world without rage quitting." Another user notes, "The TENOKE patch applied flawlessly. No missing DLLs. My save file carried over." In plain English: You no longer have to
Fixed various "out-of-bounds" respawn bugs, such as a glitch in Starman Castle where the taxi would respawn in the sky. steamdb.info General Game Information Game Length : It typically takes about
Update v1.1.1 Yellow Taxi Goes Vroom , released on July 15, 2024, is primarily a maintenance patch focused on stability, bug fixes, and user experience improvements rather than a major content expansion. Key Changes & Fixes Save File Security : Implemented additional safeguards for the 100% completion cutscene