Vertex Normal Tool 1.0.5 For Cinema: 4d
However, this averaging process isn't perfect.
Historically, C4D lacked 3ds Max-style smoothing groups. Version 1.0.5 bridges this gap. You can assign colors or selections to edges and generate explicit "hard" and "soft" tags that override the Phong tag logic. You no longer need to cut geometry just to stop a reflection from sliding across a seam. Vertex Normal Tool 1.0.5 for Cinema 4D
