Gepatch Compatibility List
The shader isn’t in your list. Add it manually or convert materials manually.
The compatibility list isn’t just a suggestion—it’s a safety mechanism. Without it, Gepatch might attempt to patch unsupported shaders, resulting in: gepatch compatibility list
Open a material using the source shader in Unity. In the Inspector, switch to (three-dot menu → Debug). Note down property names like _MainTex , _Glossiness , etc. The shader isn’t in your list
"source": "lilToon", "target": "VRChat/Mobile/Toon Lit", "remap": "_MainTex": "_MainTex", "_Color": "_Color", "_ShadeColor": "_Color" etc. "source": "lilToon"
As Unity updates its rendering pipelines (Built-in → URP → HDRP) and VRChat imposes stricter performance guidelines, the Gepatch compatibility list is evolving. Recent trends include:

