V3.1.0.0 !exclusive! | Lossless Scaling

Windows Graphic Capture (WGC) is now optimized for Windows 11 24H2, while earlier versions of Windows default to DXGI for better stability. How Lossless Scaling Works

| Feature | Lossless Scaling v3.1.0.0 | Nvidia DLSS 3 | AMD FSR 3 | | :--- | :--- | :--- | :--- | | | Any GPU (even Intel iGPU) | RTX 40 series only | RX 6000+ / Nvidia 20+ | | Game Support | Literally any window | Requires developer integration | Requires developer integration | | Max Frame Gen | x4 (300% increase) | x2 (100% increase) | x2 (100% increase) | | Latency | Moderate (improved in 3.1) | Very Low (uses Reflex) | Moderate | | Image Quality | Very good (LS1 filter) | Excellent (AI trained) | Good (shader based) | | UI/HUD Artifacts | Minimal (reduced in 3.1) | None | Noticeable ghosting | Lossless Scaling v3.1.0.0

Lossless Scaling has evolved from a simple integer-scaling tool into one of the most impressive utility applications on PC gaming. Version 3.1.0.0 continues to refine its flagship features: and LS1 (Adaptive Upscaler) . This update focuses on stability, latency improvements, and wider compatibility. Windows Graphic Capture (WGC) is now optimized for