The first volume of the series is often the most daunting for beginners because it involves the heavy lifting of creation. "Workflow 01" typically focuses on the construction phase.
The second installment shifts from shape to surface, covering the state-of-the-art techniques used to bring characters to life . Udemy - Complete Game Character Workflow 01 and 02
| Stage | Common Software | |---------------------|---------------------------------------------| | Sculpting | ZBrush, Blender (Sculpt mode) | | Modeling/Retopology | Maya, 3ds Max, Blender, TopoGun | | UV Mapping | RizomUV, Maya, Blender | | Baking | Marmoset Toolbag, Substance Painter | | Texturing | Substance Painter, Photoshop | | Rigging/Animation | Mixamo, Maya, Blender | | Engine Integration | Unreal Engine 5, Unity | The first volume of the series is often