The face is the most advanced section. The instructor walks through creating eye sockets, the nasal cavity, and the mouth bag.
Here is the structural breakdown of the journey: CG Cookie - Introduction to Character Modeling in Blender
The course is taught by , a legend in the Blender community known for his obsession with clean topology. Unlike fast-talking YouTubers, Jonathan teaches with deliberate precision. The entire journey is project-based: you will build a complete, stylized human character from scratch. The face is the most advanced section
Furthermore, this course does not cover rigging or animation. It ends with a static, posed render. Rigging is covered in follow-up CG Cookie courses. It ends with a static, posed render
"Before this course, my characters looked like melted action figures. I didn't understand why my subdivision surface made everything look lumpy. Jonathan's lesson on supporting edge loops changed my entire career. I got my first junior artist job six months later." –
This course corrects that habit early on. It typically follows the industry-standard pipeline, refined for Blender’s unique toolset: