-- Sit the player in the seat Humanoid.Sit = true Humanoid.AutoRotate = false Humanoid.PlatformStand = true
While many modern scripts are "all-rig" compatible, specific differences apply: Roblox FE Plane Script -R6 R15-
Use BodyMovers (like BodyVelocity and BodyGyro) to handle flight forces and orientation. -- Sit the player in the seat Humanoid
Create a script (often named FlyModule ) that calculates velocity based on player input and handles character states like PlatformStand to prevent glitching. Open your executor and paste the code
if key == Enum.KeyCode.W then bodyGyro.CFrame = body.CFrame * CFrame.Angles(-turnSpeed, 0, 0) elseif key == Enum.KeyCode.S then bodyGyro.CFrame = body.CFrame * CFrame.Angles(turnSpeed, 0, 0) elseif key == Enum.KeyCode.A then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, turnSpeed) elseif key == Enum.KeyCode.D then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, 0, -turnSpeed) elseif key == Enum.KeyCode.Q then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, -turnSpeed, 0) elseif key == Enum.KeyCode.E then bodyGyro.CFrame = body.CFrame * CFrame.Angles(0, turnSpeed, 0) elseif key == Enum.KeyCode.Space then thrust = math.min(thrust + 10, maxThrust) elseif key == Enum.KeyCode.LeftControl then thrust = math.max(thrust - 10, 0) end
Copy the script (often found in community hubs like or Floit ). Open your executor and paste the code. Execute while your character is spawned in-game. 2. Essential Controls
--[[ FE Plane Script - R6 / R15 Compatible Instructions: Insert into a LocalScript inside a Tool or StarterGui. Controls: W/S (Pitch), A/D (Roll), Q/E (Yaw), Space (Throttle Up), Ctrl (Throttle Down) --]]