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| Feature | OpenEmu 2.0.9.1 | RetroArch (macOS) | Dolphin (GameCube/Wii) | AetherSX2 (PS2) | |---------|----------------|-------------------|------------------------|------------------| | Native UI | ✅ | ❌ (QT/GLUI) | ✅ | ❌ | | Metal support | ✅ | ❌ (Metal driver experimental) | ✅ | ❌ | | Apple Silicon native | ❌ | ✅ | ✅ | ✅ | | Netplay | ❌ | ✅ | ✅ | ❌ | | PS2 support | ❌ | ❌ | N/A | ✅ | | Achievements | ❌ | ✅ | ✅ | ❌ |

: Integrated Metal to render shader effects during post-processing

As of late 2025, OpenEMU development has effectively stalled. The lead developer has not pushed a commit to the main branch since 2022. The community is split:

: Features mGBA , known for high accuracy and speed.

: Resolved issues where directional buttons could become "stuck" and fixed rare crashes related to input mapping.