-2011- Learning Android Game Programming Richard Rogers Upd ✰

At a time when the Android Market (now Google Play) was exploding, Rogers provided a practical, start-to-finish roadmap for creating low-budget 2D games that could actually sell. Instead of just theory, the book focused on a real project: the game Virgins Versus Vampires (V3) Key Learning Pillars

: Artificial Intelligence, Box2D physics, and collision scoring. -2011- learning android game programming richard rogers

For the modern developer, picking up a book from 2011 about Android seems absurd. The APIs have been deprecated; Eclipse (the IDE used in the book) is dead; and Gradle didn't exist. Yet, for a niche group of retro engineers, nostalgia hunters, and low-level C++ purists, the keyword represents a lost art. At a time when the Android Market (now

Rogers used Android.mk files. Today, you use CMakeLists.txt and the externalNativeBuild Gradle block. The JNI logic (C++ calling Java) is identical; only the build script changed. The APIs have been deprecated; Eclipse (the IDE

At a time when the Android Market (now Google Play) was exploding, Rogers provided a practical, start-to-finish roadmap for creating low-budget 2D games that could actually sell. Instead of just theory, the book focused on a real project: the game Virgins Versus Vampires (V3) Key Learning Pillars

: Artificial Intelligence, Box2D physics, and collision scoring.

For the modern developer, picking up a book from 2011 about Android seems absurd. The APIs have been deprecated; Eclipse (the IDE used in the book) is dead; and Gradle didn't exist. Yet, for a niche group of retro engineers, nostalgia hunters, and low-level C++ purists, the keyword represents a lost art.

Rogers used Android.mk files. Today, you use CMakeLists.txt and the externalNativeBuild Gradle block. The JNI logic (C++ calling Java) is identical; only the build script changed.