is a sandbox of FPS chaos. Combat is about build diversity. Want to be a netrunner who kills enemies through security cameras without firing a shot? Go ahead. A katana-wielding ninja with time-slowing Sandevistan cyberware? Absolutely. A shotgun-tanking brute? Yes. Gunplay is decent but floaty. Melee has improved significantly post-2.0 patch, but it never matches the tactile crunch of Sleeping Dogs . The problem is that enemy AI, even after fixes, is foolish—they take cover poorly and rarely coordinate.
Focuses on V, a mercenary trying to make a name for themselves while dealing with a digital ghost in their head. The narrative is heavily focused on personal choice, cybernetic modification, and the impact of corporate power. sleeping dogs vs cyberpunk 2077
The shooting was present but secondary. The "gunplay" felt heavy and impactful, but the real is a sandbox of FPS chaos
Before comparing gameplay, understanding their origins is critical. Go ahead