Part 2 introduces a secondary entity: The Bass . Where The Singer is melodic and sorrowful, The Bass is low-frequency, rhythmic, and aggressive. You cannot confuse The Bass with audio tricks; you must harmonize with it. This involves finding specific tuning forks hidden in the environment to match its frequency. This adds a puzzle-layer that was absent in the previous build, forcing players to juggle stealth (avoiding The Singer) and active puzzle-solving (appeasing The Bass).
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