Book Three handles the "Dungeon Design" itself. This is perhaps the most famous section of the book, featuring an incredible array of random tables for traps, puzzles, and architectural oddities. If you find yourself stuck on what should be behind the next iron door, a few rolls in this section can provide a combination of elements you never would have thought of on your own. It moves beyond the standard "pit trap" and offers complex, multi-staged hazards that require player ingenuity to solve.
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