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You followed every step. You are using Vulkan. Write Color Buffers is ON. Yet, the boxers still look like melting crayons. Try these nuclear options:

Check the box for . This setting is essential for games that use the GPU to generate textures procedurally.

: Ensure you are using Vulkan for the best compatibility and performance over OpenGL. Common Texture & Performance Settings Recommended Value PPU/SPU Decoder Recompiler (LLVM) Faster code execution SPU Block Size Improves stability and prevents crashes Preferred SPU Threads Better for CPUs with fewer cores to prevent lag Anti-Aliasing Auto / Disabled High AA can sometimes break delicate textures The "Custom Boxer" Workaround

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Let me know if you still see artifacts – also mention your GPU (NVIDIA/AMD/Intel Arc) and RPCS3 build number.