NVIDIA's PhysX system causes massive CPU bottlenecks in this game when set to "High." The debris and paper particles in Arkham City are CPU-intensive. If your CPU cannot calculate the physics fast enough for the rendering thread, the game crashes.
Open BmEngine.ini with Notepad. Find the section [TextureStreaming] . Modify these values: batman arkham city rendering thread exception fix
If you want DX11 effects but stable:
💡 : If you are using a high-refresh-rate monitor, try capping your frame rate to 60 FPS. The Arkham engine's physics and rendering threads can desync at very high framerates, leading to instability. To help you troubleshoot further: Which operating system are you using? Do you have an NVIDIA or AMD graphics card? Does the crash happen at startup or during gameplay ? NVIDIA's PhysX system causes massive CPU bottlenecks in
PhysX GPU acceleration can crash the rendering thread. Find the section [TextureStreaming]
NVIDIA's PhysX system causes massive CPU bottlenecks in this game when set to "High." The debris and paper particles in Arkham City are CPU-intensive. If your CPU cannot calculate the physics fast enough for the rendering thread, the game crashes.
Open BmEngine.ini with Notepad. Find the section [TextureStreaming] . Modify these values:
If you want DX11 effects but stable:
💡 : If you are using a high-refresh-rate monitor, try capping your frame rate to 60 FPS. The Arkham engine's physics and rendering threads can desync at very high framerates, leading to instability. To help you troubleshoot further: Which operating system are you using? Do you have an NVIDIA or AMD graphics card? Does the crash happen at startup or during gameplay ?
PhysX GPU acceleration can crash the rendering thread.