BattleCraft 1.0 RP is a environment where players take on the roles of soldiers, command staff, medics, pilots, or enemy combatants in a persistent conflict zone. Unlike fast-paced deathmatch servers, the emphasis is on:

combines this raw mechanical foundation with heavy roleplaying constraints. Unlike competitive ladder matches where winning is the goal, here, survival and immersion are paramount.

BattleCraft 1.0 RP is a experience. If you prefer instant action, it will feel frustrating. But if you enjoy teamwork, radio discipline, and the tension of a single bullet ending your 30-minute patrol, it is deeply rewarding.

Gather gold and mana to develop your town and build massive defensive structures.

| Category | Rule | |----------|------| | | Stay in-character at all times. Use radio protocol (“Bravo Actual to HQ…”). No OOC in voice unless prefixed with “//”. | | Combat | No run-and-gun; use cover, bounding overwatch, fireteams. No “lone wolfing” more than 100m from squad. | | Friendly Fire | Enabled. Reckless TK = kick. | | Vehicles | Pilots must perform pre-flight check (IC). No ramming. | | Building | Only Engineers build. No blocking spawns or essential paths. | | Commander Role | Only one per team. Must issue orders via map markers and voice. | | Death | No talking for 30 sec after death. Must respawn at base unless revived. |

Do not join a server as "xX_Slayer_99Xx." You will be ignored or killed on sight. Successful characters in follow the "Low Fantasy" rule. You are not the Chosen One.

So, what can players expect from Battlecraft 1.0 RP? This version of the game includes a wide range of exciting features, such as:

Every RP server has a culture. Most 1.0 servers operate on a baseline. If someone holds a loaded crossbow to your head, you cannot simply say "No." You must act in fear. You drop your inventory. Likewise, "Random Death Match" (RDM) is the cardinal sin. You cannot kill someone just because you have a bigger gun. There must be a build-up: an argument, a theft, a territorial dispute. You need witnesses.