Gravity Gun Script <PROVEN | 2027>

if (Physics.Raycast(ray, out hit, grabRange, grabbableLayer))

When the player clicks the "fire" button while holding an object, the script releases the object and applies a massive (ForceMode.Impulse) in the direction the player is looking. Gravity gun script

void TryGrabObject()

A is a piece of code used in game development to replicate the mechanics of the iconic Zero-Point Energy Field Manipulator. Popularized by Half-Life 2 , this tool allows players to manipulate physical objects in a 3D environment—picking them up, holding them in mid-air, and launching them as projectiles. Core Mechanics of a Gravity Gun Script if (Physics

When you launch an object from a moving platform or vehicle, add the player's current velocity to the thrown object. holding them in mid-air