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Rpcs3 Alpha

Red Dead Redemption and MGS4 remain the toughest benchmarks.

For years, RPCS3 relied on OpenGL, which was slow and buggy. An alpha build in mid-2016 introduced an experimental Vulkan renderer. Immediately, performance doubled or tripled. Tekken 6 went from 5 FPS to 25 FPS. The alpha was the only place to get this renderer. rpcs3 alpha

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