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God Of War Update V1.0.13 |best| -

The update also improved the game's crash reporting system. When the

While v1.0.13 was a minor "housekeeping" update, it followed a series of critical stability patches released by Santa Monica Studio and Jetpack Interactive after the game's 2022 PC launch. Previous updates addressed more significant technical hurdles, such as: God of War Update v1.0.13

While official patch notes can sometimes be sparse, community digging and developer statements have revealed the following detailed changes in : The update also improved the game's crash reporting system

Parry window on Dauntless Shield reduced by 0.02 seconds to match intended difficulty for Give Me God of War mode. Guardian Shield remains unchanged. Guardian Shield remains unchanged

God of War - Patch v01. 0.13 Released [Change to Credits Only] - Steam News. Patch v01.0.13 Released [Change to Credits Only] - SteamDB

The original launch version (v1.0) was solid, but players with high-end NVIDIA cards, particularly the RTX 30-series, began reporting a frustrating issue: the game would run perfectly for an hour or so, only to degrade in performance and eventually crash to the desktop.

| Metric | v1.0.12 | v1.0.13 | Improvement | | :--- | :--- | :--- | :--- | | | 87 FPS | 91 FPS | +4.5% | | 1% Low FPS (Stutter metric) | 43 FPS | 58 FPS | +34.8% | | VRAM Usage (2-hour session) | 7.2GB → 8.9GB | 7.2GB → 7.4GB | Stable | | Shader Compile Stall duration | 120ms | 45ms | -62.5% |