The "Everything vs. Everything" philosophy is simple: No character left behind.
This is the fun part. Open your select.def file and start adding the directory names of the thousands of fighters you’ve likely been hoarding. The "Everything" Philosophy mugen everything vs everything screenpack
Running "Everything vs. Everything" is a stress test for hardware. The "Everything vs
Culturally, the “Everything vs. Everything” screenpack is MUGEN’s ultimate expression of fan-democracy and post-modern remix culture. It rejects the curated, balanced, licensed products of mainstream gaming in favor of a messy, collaborative, and fiercely individualistic sandbox. It is the digital equivalent of a child smashing all their action figures together—Batman, a dinosaur, a Teletubby—and delighting not in the outcome but in the absurd possibility. In an era of live-service games with strict rulesets and monetized rosters, the MUGEN “Everything vs. Everything” screenpack stands as a defiant artifact. It is ugly, broken, impractical, and gloriously, infinitely free. It reminds us that sometimes, the joy of a fighting game isn’t winning—it’s asking the stupid, wonderful question: “What if everything fought everything?” And then watching the chaos unfold. Open your select
An "Everything" build requires you to manually type every single character path. If you have 2,000 characters, this file will have 2,000 lines. Automation is key here—use Python scripts or batch renamers to generate your select.def file.