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A critical bug was fixed where all enemies would charge the player simultaneously.
Levels often feature partially procedural elements, such as randomized safe passwords and item positions, increasing replayability. Sneak Thief v0.20
One of the selling points of Sneak Thief is its replayability through procedural generation. In v0.20, the algorithm for generating levels was overhauled. Previously, levels could feel disjointed or illogical. The new algorithm ensures that layouts make architectural sense—keycards are logically placed near offices, vaults are in secure areas, and security cameras cover logical angles. A critical bug was fixed where all enemies
The developer’s roadmap indicates that v0.20 is the last "sandbox update." The next major version, , will introduce a persistent player hideout where you can store stolen paintings, display trophies, and manage a crew of fellow thieves. That is slated for Winter 2025. The developer’s roadmap indicates that v0