end
Players want to leave the camera view intuitively. Add this to your CameraHandler LocalScript:
To recap, we covered:
Creating buttons for players to cycle through cars and rotate the view.
-- Define the camera car part local cameraCar = script.Parent
-- Listen for car viewing trigger (Connect to the earlier camera script) -- We add this to the earlier ProximityPrompt logic _G.OpenCarGUI = OpenDealershipGUI